DATES_
INDUSTRY DATES TAGGED WITH CFP_
11st December 2008 - 12nd January 2009
NET.ART (Second Epoch)
3rd Inclusivanet Meeting: Call for Papers
9th December 2008 - 14th December 2008
Interactivos? 09: Garage Science CFP
An International Workshop-Seminar that includes an intensive project development workshop (January 28 through February 14, 2009) and a seminar with lectures and public theoretical works presentations (January 28 and 29, 2009). Now calling for Papers.
27th November 2008 - 30th December 2008
Second Nature Journal CFP
This special issue of Second Nature journal aims to stimulate discussion, debate and research into the burgeoning area of mobile gaming, with a particular focus on extending discourses around ‘screen cultures’ into the realm of the haptic.
10th November 2008 - 15th December 2008
Coded Cultures Call for Submissions
The festival »CODED CULTURES – Exploring Creative Emergences« addresses questions regarding the codes of creative cultures and artistic practices, which are based on new transdisciplinary and hybrid developments of culture and art under the conditions of a post-contemporary digital media-age and transformations of related artistic developments.
29th October 2008 - 2nd November 2008
Renew Newcastle Call For Proposals
Renew Newcastle is currently calling for the first round of expressions of interest from artists, community groups and creative enterprises with ideas for projects in the empty shops and offices in Newcastle.
11st September 2008 - 21st November 2008
Technarte Call For Papers
An International Conference on Art & Technology in Bilbao, Spain, taking place on 23 &24 April, 2009.
19th August 2008 - 19th December 2008
Re:live 09 Call for Papers
The Third International Conference on the Histories of Media Art, Science and Technology.
Melbourne 26-29 November 2009
14th August 2008 - 31st October 2008
Fibreculture Journal Web 2.0 Issue - CFP
Call for Papers on the ontogenesis of Web 2.0
13th August 2008 - 1st October 2008
CFP - Journal of Personal and Ubiquitous Computing
This issue of Personal & Ubiquitous Computing will focus on the use of materials as the physical and computational bridge between form and function, body and environment, structures and membranes.

